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Books

Here are some of my co-edited books since 2016

The 60-Year Curriculum
New Models for Lifelong Learning in the Digital Economy
2020

Over the next half-century, globalization, regional threats to sustainability, climate change, and technologies such as artificial intelligence and data mining will transform our education and workforce sectors. This co-edited book describes the evolution of new models―covering computer science, inclusive design, critical thinking, civics, and more―by which universities can increase learners’ trajectories across multiple careers from mid-adolescence to retirement.

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Dede, C. (2020). Reconceptualizing higher education and lifelong learning in the era of the synergistic digital economy. In C. Dede & J. Richards (Eds.), The 60-Year Curriculum: New Models for Lifelong Learning in the Digital Economy, pp. 1-24. New York, NY: Routledge.

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Chapter 1 -
Introduction: Reconceptualizing Higher Education and Lifelong Learning in the Era of the Synergistic Digital Economy

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Learning Engineering for Online Education
Theoretical Contexts and Design-Based Examples
2019

This co-edited book is a comprehensive overview of the emerging field of learning engineering, a form of educational optimization driven by analytics, design-based research, and fast-paced, large-scale experimentation. Chapters written by instructional design and distance learning innovators explore the theoretical context of learning engineering and provide design-based examples from top educational institutions.

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Dede, C. (2019). Improving efficiency and effectiveness through learning engineering. In C. Dede, J. Richards, & B. Saxberg, (Eds.). (2019). Learning engineering for online education: Theoretical contexts and design-based examples, pp.1-14. New York: Routledge.

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Chapter 1 -
Introduction: Improving Efficiency and Effectiveness Through Learning Engineering

Virtual, Augmented, and Mixed Realities in Education
2017

This co-edited book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.

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Dede, C., Jacobson, J., & Richards, J. (2017). Introduction: Virtual, augmented, and mixed realities in education. In D. Liu, C. Dede, R. Huang, & J. Richards, (Eds.). Virtual reality, augmented reality, and mixed reality in education, pp. 1-18. Hong Kong: Springer.

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Chapter 1 -
Introduction: Virtual, Augmented,
and Mixed  Realities in Education

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Teacher Learning in the Digital Age:
Online Professional Development in STEM Education
2016

This co-edited volume examines exemplary models of online and blended teacher professional development, including information on the structure and design of each model, intended audience, and existing research and evaluation data. Linked below, the first chapter summarizes the content and structure.

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Dede, C., & Eisenkraft, A. (2016). Introduction: The evolution of online and blended teacher learning and professional development. In Dede, C., Eisenkraft, A., Frumin, K., & Hartley, A. (Eds). (2016). Teacher learning in the digital age: Online professional development in STEM education. Cambridge, MA: Harvard Education Press.
 

Chapter 1 -
Introduction: The Evolution of Online and Blended
Teacher Learning and Professional Development

 

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