Websites
Selected Website Resources
The National AI Institute for Adult Learning and Online Education
I am the Associate Director for Research in the National Artificial Intelligence Institute for Adult Learning and Online Education (AI- ALOE). The mission of the Institute is to use AI to enable adult upskilling and reskilling at scale, including initial entry to the workforce, as well as to make fundamental advances in foundational AI (e.g., personalization, mutual theory of mind).
https://aialoe.org
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Goel, A., Dede, C., Garn, M., & Ou, C. (2024). AI-ALOE: AI for reskilling, upskilling, and workforce development. AI Magazine 45: 77–82. https://doi.org/10.1002/aaai.12157​
The EcoLEARN Initiative with Four Curricula
This website describes a decade of design-based research on four ecosystem science curricula (three middle school, one 3rd grade; three virtual environments, one augmented reality). This initiative provides a compelling proof of concept that various types of immersive learning (XR) can complement each other to enable student performance as ecosystem scientist and computer modelers, while learning to care for and respect the environment.
Dede, C., Grotzer, T., Kamarainen, A., & Metcalf, S. (2019). Designing immersive authentic simulations that enhance motivation and learning: EcoLearn. In R. Feldman (Ed.), Learning science: Theory, research, practice, pp. 229-259. New York: McGraw Hill.
https://ecolearn.gse.harvard.edu
The River City Curriculum: A Pioneering Virtual Environment for Learning
This website describes a decade of design-based research on the River City middle school curriculum, which taught epidemiology, scientific inquiry, and history. This innovative use of virtual environments in school classrooms was pioneering for its time and served as a model for many subsequent developments of game-based education, immersive learning, and scaling up educational innovations.
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Clarke, J., & Dede, C. (2009). Design for scalability: A case study of the River City curriculum. Journal of Science Education and Technology 18(4), 353-365.
Dede, C. (2007). Exploring the Process of Scaling Up. Threshold 5, 1, 16.
https://muve.gse.harvard.edu
Project ScienceSpace: a ground-breaking proof of concept for educational VR
From 1001-2000, Project Sciencespace conducted NSF-funded design-based research to determine how virtual reality could aid high school students in learning physics. The website no longer exists but the video and article summarize the project.
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Dede, C., Salzman, M., Loftin, R.B., & Ash, K. (2000). Using virtual reality technology to convey abstract scientific concepts. In M.J. Jacobson & R.B. Kozma (Eds), Innovations in Science and Mathematics Education: Advanced Designs for Technologies of Learning. (pp. 361-414). Mahwah, NJ: Lawrence Erlbaum.
Fully Immersed in School: Project Sciencespace - https://youtu.be/8fQc_ZO6G5M